Getting Started

Here, you’ll find information about the how to use the Swift programming language.

If you’re new to Swift, check out A Swift Tour in The Swift Programming Language, for a quick introduction to the most important concepts and features of the language.

Installing Swift

The first step to using Swift is to download and install the compiler and other required components. Go to the Download page and follow the instructions for your target platform.

In order to follow along with the examples below, make sure to add Swift to your $PATH.

On macOS

The default location for the downloadable toolchain on macOS is /Library/Developer/Toolchains. You can make the latest installed toolchain available for use from the terminal with the following command:

$ export TOOLCHAINS=swift

To select any other installed toolchain, use its identifier in the TOOLCHAINS variable. The identifier can be found in toolchain’s Info.plist file.

$ /usr/libexec/PlistBuddy -c "Print CFBundleIdentifier:" /Library/Developer/Toolchains/swift-4.0-RELEASE.xctoolchain/Info.plist
org.swift.4020170919

$ export TOOLCHAINS=org.swift.4020170919

On Linux

  1. Install required dependencies:
Ubuntu 18.04 Ubuntu 20.04 Ubuntu 22.04 CentOS 7 Amazon Linux 2
$ apt-get install \
          binutils \
          git \
          libc6-dev \
          libcurl4 \
          libedit2 \
          libgcc-5-dev \
          libpython2.7 \
          libsqlite3-0 \
          libstdc++-5-dev \
          libxml2 \
          pkg-config \
          tzdata \
          zlib1g-dev
$ apt-get install \
          binutils \
          git \
          gnupg2 \
          libc6-dev \
          libcurl4 \
          libedit2 \
          libgcc-9-dev \
          libpython2.7 \
          libsqlite3-0 \
          libstdc++-9-dev \
          libxml2 \
          libz3-dev \
          pkg-config \
          tzdata \
          uuid-dev \
          zlib1g-dev
$ apt-get install \
          binutils \
          git \
          gnupg2 \
          libc6-dev \
          libcurl4-openssl-dev \
          libedit2 \
          libgcc-9-dev \
          libpython3.8 \
          libsqlite3-0 \
          libstdc++-9-dev \
          libxml2-dev \
          libz3-dev \
          pkg-config \
          tzdata \
          unzip \
          zlib1g-dev
$ yum install \
      binutils \
      gcc \
      git \
      glibc-static \
      libbsd-devel \
      libedit \
      libedit-devel \
      libicu-devel \
      libstdc++-static \
      pkg-config \
      python2 \
      sqlite

      # __block conflicts with clang's __block qualifier
      sed -i -e 's/\*__block/\*__libc_block/g' /usr/include/unistd.h
$ yum install \
      binutils \
      gcc \
      git \
      glibc-static \
      gzip \
      libbsd \
      libcurl \
      libedit \
      libicu \
      libsqlite \
      libstdc++-static \
      libuuid \
      libxml2 \
      tar \
      tzdata

If you installed the Swift toolchain on Linux to a directory other than the system root, you will need to run the following command, using the actual path of your Swift installation:

$ export PATH=/path/to/Swift/usr/bin:"${PATH}"

On Windows

Dependencies

Swift has the following general dependencies:

Windows has the following additional platform specific dependencies:

Enabling Developer Mode

In order to develop applications, particularly with the Swift Package Manager, you will need to enable developer mode. Please see Microsoft’s documentation for instructions for enabling developer mode.

Installation Instructions

Install using the Windows Package Manager

The Windows Package Manager can be found in the App Store or be installed directly.

Install using Scoop

# Optional: Needed to run a remote script the first time
Set-ExecutionPolicy RemoteSigned -Scope CurrentUser
# Command for installing scoop
Invoke-RestMethod -Url 'get.scoop.sh' | Invoke-Expression
  1. Install required dependencies:

    The platform dependencies cannot be installed through the currently supported package managers as the install rules do not install the components necessary. They will be installed through Visual Studio installer.

    With Winget (Windows Package Manager):

    winget install Git.Git
    winget install Python.Python.3.10
    
    curl -sOL https://aka.ms/vs/16/release/vs_community.exe
    start /w vs_community.exe --passive --wait --norestart --nocache ^
      --installPath "%ProgramFiles(x86)%\Microsoft Visual Studio\2019\Community" ^
      --add Microsoft.VisualStudio.Component.Windows10SDK.19041 ^
      --add Microsoft.VisualStudio.Component.VC.Tools.x86.x64
    del /q vs_community.exe
    

    With Scoop:

    # Scoop already comes pre-installed with Git, so no need to re-install it.
    scoop bucket add versions
    scoop install python310
    
    curl -sOL https://aka.ms/vs/16/release/vs_community.exe
    start /w vs_community.exe --passive --wait --norestart --nocache ^
      --installPath "%ProgramFiles(x86)%\Microsoft Visual Studio\2019\Community" ^
      --add Microsoft.VisualStudio.Component.Windows10SDK.19041 ^
      --add Microsoft.VisualStudio.Component.VC.Tools.x86.x64
    del /q vs_community.exe
    

    Start up a new Command Prompt/Powershell Prompt and install the Python library six.

    pip install six
    
  2. Install Swift:

    Swift can be installed through the official installer directly, or using the Windows Package Manager as well. Notice that Windows Package Manager release may be behind the official release.

    • Using the official installer:
      1. Download the latest package release.
      2. Run the package installer.
    • Using the Windows Package Manager:
      winget install Swift.Toolchain
      
    • Using Scoop:
      scoop install swift
      

A Swift toolchain will be installed at %SystemDrive%\Library\Developer\Toolchains\unknown-Asserts-development.xctoolchain. A compatible Swift SDK will be installed at %SystemDrive%\Library\Developer\Platforms\Windows.platform\Developer\SDKs\Windows.sdk.

Traditional Installation

NOTE: The traditional installation process is required for Swift older than 5.4.2.

Swift has been tested with Visual Studio 2019. You will need to install Visual Studio with the following components. The installer for Swift is available in the Download section. The toolchain on Windows is installed to %SystemDrive%\Library\Developer\Toolchains.

The following Visual Studio components are required:

Component Visual Studio ID
MSVC v142 - VS 2019 C++ x64/x86 build tools (Latest) Microsoft.VisualStudio.Component.VC.Tools.x86.x64
Windows 10 SDK (10.0.17763.0)2 Microsoft.VisualStudio.Component.Windows10SDK.17763

The following additional Visual Studio components are recommended:

Component Visual Studio ID
Git for Windows Microsoft.VisualStudio.Component.Git
Python 3 64-bit (3.7.8) Component.CPython.x64

The following additional Visual Studio component is suggested:

Component Visual Studio ID
C++ CMake tools for Windows Microsoft.VisualStudio.Component.VC.CMake.Project
Support Files

NOTE: This is only required for versions older than 5.4.2

You must use the x64 Native Tools for VS2019 Command Prompt to run the following steps. The x64 Native Tools for VS2019 Command Prompt runs the DevEnv script from Visual Studio that sets up the necessary environment variables to find the system headers.

In order to make the Windows SDK accessible to Swift, it is necessary to deploy a few files into the Windows SDK. The following will modify your Visual Studio Installation, and as such will require to be run from an (elevated) “Administrator” x86 Native Tools for VS2019 Command Prompt.

copy /Y %SDKROOT%\usr\share\ucrt.modulemap "%UniversalCRTSdkDir%\Include\%UCRTVersion%\ucrt\module.modulemap"
copy /Y %SDKROOT%\usr\share\visualc.modulemap "%VCToolsInstallDir%\include\module.modulemap"
copy /Y %SDKROOT%\usr\share\visualc.apinotes "%VCToolsInstallDir%\include\visualc.apinotes"
copy /Y %SDKROOT%\usr\share\winsdk.modulemap "%UniversalCRTSdkDir%\Include\%UCRTVersion%\um\module.modulemap"

Because it is installing the files into the Visual Studio image, the files will need to be copied each time Visual Studio is updated.

Repairing after Visual Studio Updates

If Visual Studio is updated, you may have to repair the installation. See Microsoft’s instructions for repairing installed programs.


Swift Version

You can verify that you are running the expected version of Swift by entering the swift command and passing the --version flag:

$ swift --version
Apple Swift version 2.2-dev (LLVM ..., Clang ..., Swift ...)

The -dev suffix on the version number is used to indicate that it’s a development build, not a released version.

Using the REPL

If you run swift repl without any other arguments, you’ll launch the REPL, an interactive shell that will read, evaluate, and print the results of any Swift code you enter.

$ swift repl
Welcome to Apple Swift version 5.7 (swiftlang-5.7.0.127.4 clang-1400.0.29.50).
Type :help for assistance.
  1>

Interacting with the REPL is a great way to experiment with Swift. For example, if you enter the expression 1 + 2, the result of the expression, 3, is printed on the next line:

  1> 1 + 2
$R0: Int = 3

You can assign values to constants and variables, and use them in subsequent lines. For instance, the String value Hello, world! can be assigned to the constant greeting, and then passed as an argument to the print(_:) function:

  2> let greeting = "Hello!"
greeting: String = "Hello!"
  3> print(greeting)
Hello!

If you enter an invalid expression, the REPL will print an error showing where the problem occurred:

let answer = "forty"-"two"
error: binary operator '-' cannot be applied to two 'String' operands
let answer = "forty"-"two"
             ~~~~~~~^~~~~~

You can use the up-arrow and down-arrow keys ( and ) to cycle through previous lines entered into the REPL. This allows you to make a slight change to a previous expression without retyping the entire line, and is especially convenient for fixing errors like the one in the previous example:

let answer = "forty-two"
answer: String = "forty-two"

Another useful feature of the REPL is that it can automatically suggest functions and methods that can be used in a particular context. For example, if you enter re after a dot operator on a String value and then hit the tab key (), the REPL will give a list of available completions like remove(at:) and replaceSubrange(bounds:with:):

5> "Hi!".re⇥
Available completions:
	remove(at: Index) -> Character
	removeAll() -> Void
	removeAll(keepingCapacity: Bool) -> Void
	removeSubrange(bounds: ClosedRange<Index>) -> Void
	removeSubrange(bounds: Range<Index>) -> Void
	replaceSubrange(bounds: ClosedRange<Index>, with: C) -> Void
	replaceSubrange(bounds: ClosedRange<Index>, with: String) -> Void
	replaceSubrange(bounds: Range<Index>, with: C) -> Void
	replaceSubrange(bounds: Range<Index>, with: String) -> Void
	reserveCapacity(n: Int) -> Void

If you start a block of code, such as when iterating over an array with a for-in loop, the REPL will automatically indent the next line, and change the prompt character from > to . to indicate that code entered on that line will only be evaluated when the entire code block is evaluated.

  6> let numbers = [1,2,3]
numbers: [Int] = 3 values {
  [0] = 1
  [1] = 2
  [2] = 3
}
  7> for n in numbers.reversed() {
  8.     print(n)
  9. }
3
2
1

All of the functionality of Swift is available to you from the REPL, from writing control flow statements to declaring and instantiating structures and classes.

You can also import any available system modules, such as Darwin on macOS and Glibc on Linux:

On macOS

1> import Darwin
2> arc4random_uniform(10)
$R0: UInt32 = 4

On Linux

1> import Glibc
2> random() % 10
$R0: Int32 = 4

On Windows

The REPL depends on Python bindings. You must ensure that Python 3.7 is available in the path. The following command adds Python 3.7 from Visual Studio to %PATH% so that it can be used:

path %ProgramFiles(x86)%\Microsoft Visual Studio\Shared\Python37_64;%PATH%

Because the Windows installation separates out the SDK from the toolchain, a few extra parameters must be passed to the REPL. This allows you to use multiple different SDKs with the same toolchain.

set SWIFTFLAGS=-sdk %SDKROOT% -I %SDKROOT%/usr/lib/swift -L %SDKROOT%/usr/lib/swift/windows
swift repl -target x86_64-unknown-windows-msvc %SWIFTFLAGS%

Using the Package Manager

Swift package manager provides a convention-based system for building libraries and executables, and sharing code across different packages.

These examples assume you have made swift available in your path; see Installing for more information. Once available, you can invoke the package manager tools: swift package, swift run, swift build and swift test.

$ swift package --help
OVERVIEW: Perform operations on Swift packages
...

Creating a Package

To create a new Swift package, first create and enter a directory named Hello:

$ mkdir Hello
$ cd Hello

Every package must have a manifest file called Package.swift in its root directory. You can create a minimal package named Hello using:

$ swift package init

By default the init command will create a library package directory structure:

├── Package.swift
├── README.md
├── Sources
│   └── Hello
│       └── Hello.swift
└── Tests
    ├── HelloTests
    │   └── HelloTests.swift
    └── LinuxMain.swift

You can use swift build to build a package. This will download, resolve and compile dependencies mentioned in the manifest file Package.swift.

$ swift build
Compile Swift Module 'Hello' (1 sources)

To run the tests for a package, use: swift test

$ swift test
Compile Swift Module 'HelloTests' (1 sources)
Linking ./.build/x86_64-apple-macosx10.10/debug/HelloPackageTests.xctest/Contents/MacOS/HelloPackageTests
Test Suite 'All tests' started at 2016-08-29 08:00:31.453
Test Suite 'HelloPackageTests.xctest' started at 2016-08-29 08:00:31.454
Test Suite 'HelloTests' started at 2016-08-29 08:00:31.454
Test Case '-[HelloTests.HelloTests testExample]' started.
Test Case '-[HelloTests.HelloTests testExample]' passed (0.001 seconds).
Test Suite 'HelloTests' passed at 2016-08-29 08:00:31.455.
	 Executed 1 test, with 0 failures (0 unexpected) in 0.001 (0.001) seconds
Test Suite 'HelloPackageTests.xctest' passed at 2016-08-29 08:00:31.455.
	 Executed 1 test, with 0 failures (0 unexpected) in 0.001 (0.001) seconds
Test Suite 'All tests' passed at 2016-08-29 08:00:31.455.
	 Executed 1 test, with 0 failures (0 unexpected) in 0.001 (0.002) seconds

Building an Executable

A target is considered as an executable if it contains a file named main.swift. The package manager will compile that file into a binary executable.

In this example, the package will produce an executable named Hello that outputs “Hello, world!”.

First create and enter a directory called Hello:

$ mkdir Hello
$ cd Hello

Now run the swift package’s init command with executable type:

$ swift package init --type executable

Use the swift run command to build and run the executable:

$ swift run Hello
Compile Swift Module 'Hello' (1 sources)
Linking ./.build/x86_64-apple-macosx10.10/debug/Hello
Hello, world!

Note: Since there is only one executable in this package, we can omit the executable name from the swift run command.

You can also compile the package by running the swift build command and then run the binary from .build directory:

$ swift build
Compile Swift Module 'Hello' (1 sources)
Linking ./.build/x86_64-apple-macosx10.10/debug/Hello

$ .build/x86_64-apple-macosx10.10/debug/Hello
Hello, world!

As a next step, let’s define a new sayHello(name:) function in a new source file, and have the executable call that instead of calling print(_:) directly.

Working with Multiple Source Files

Create a new file in the Sources/Hello directory called Greeter.swift, and enter the following code:

func sayHello(name: String) {
    print("Hello, \(name)!")
}

The sayHello(name:) function takes a single String argument and prints our “Hello” greeting before, substituting the word “World” with the function argument.

Now, open main.swift again, and replace the existing contents with the following code:

if CommandLine.arguments.count != 2 {
    print("Usage: hello NAME")
} else {
    let name = CommandLine.arguments[1]
    sayHello(name: name)
}

Rather than using a hardcoded name as before, main.swift now reads from the command line arguments. And instead of invoking print(_:) directly, main.swift now calls the sayHello(name:) method. Because the method is part of the Hello module, no import statement is necessary.

Run swift run and try out the new version of Hello:

$ swift run Hello `whoami`

To learn about the Swift Package Manager, including how to build modules, import dependencies, and map system libraries, see the Swift Package Manager section of the website.

To learn more about Package Plugins, see Getting Started with Plugins.

Using the LLDB Debugger

You can use the LLDB debugger to run Swift programs step-by-step, set breakpoints, and inspect and modify program state.

As an example, consider the following Swift code, which defines a factorial(n:) function, and prints the result of calling that function:

func factorial(n: Int) -> Int {
    if n <= 1 { return n }
    return n * factorial(n: n - 1)
}

let number = 4
print("\(number)! is equal to \(factorial(n: number))")

Create a file named Factorial.swift with the code above, and run the swiftc command, passing the filename as a command line argument, along with the -g option to generate debug information. This will create an executable named Factorial in the current directory.

$ swiftc -g Factorial.swift
$ ls
Factorial.dSYM
Factorial.swift
Factorial*

Instead of running the Factorial program directly, run it through the LLDB debugger by passing it as a command line argument to the lldb command.

$ lldb Factorial
(lldb) target create "Factorial"
Current executable set to 'Factorial' (x86_64).

This will start an interactive console that allows you to run LLDB commands.

For more information about LLDB commands, see the LLDB Tutorial.

Set a breakpoint on line 2 of the factorial(n:) function with the breakpoint set (b) command, to have the process break each time the function is executed.

(lldb) b 2
Breakpoint 1: where = Factorial`Factorial.factorial (Swift.Int) -> Swift.Int + 12 at Factorial.swift:2, address = 0x0000000100000e7c

Run the process with the run (r) command. The process will stop at the call site of the factorial(n:) function.

(lldb) r
Process 40246 resuming
Process 40246 stopped
* thread #1: tid = 0x14dfdf, 0x0000000100000e7c Factorial`Factorial.factorial (n=4) -> Swift.Int + 12 at Factorial.swift:2, queue = 'com.apple.main-thread', stop reason = breakpoint 1.1
    frame #0: 0x0000000100000e7c Factorial`Factorial.factorial (n=4) -> Swift.Int + 12 at Factorial.swift:2
   1    func factorial(n: Int) -> Int {
-> 2        if n <= 1 { return n }
   3        return n * factorial(n: n - 1)
   4    }
   5
   6    let number = 4
   7    print("\(number)! is equal to \(factorial(n: number))")

Use the print (p) command to inspect the value of the n parameter.

(lldb) p n
(Int) $R0 = 4

The print command can evaluate Swift expressions as well.

(lldb) p n * n
(Int) $R1 = 16

Use the backtrace (bt) command to show the frames leading to factorial(n:) being called.

(lldb) bt
* thread #1: tid = 0x14e393, 0x0000000100000e7c Factorial`Factorial.factorial (n=4) -> Swift.Int + 12 at Factorial.swift:2, queue = 'com.apple.main-thread', stop reason = breakpoint 1.1
  * frame #0: 0x0000000100000e7c Factorial`Factorial.factorial (n=4) -> Swift.Int + 12 at Factorial.swift:2
    frame #1: 0x0000000100000daf Factorial`main + 287 at Factorial.swift:7
    frame #2: 0x00007fff890be5ad libdyld.dylib`start + 1
    frame #3: 0x00007fff890be5ad libdyld.dylib`start + 1

Use the continue (c) command to resume the process until the breakpoint is hit again.

(lldb) c
Process 40246 resuming
Process 40246 stopped
* thread #1: tid = 0x14e393, 0x0000000100000e7c Factorial`Factorial.factorial (n=3) -> Swift.Int + 12 at Factorial.swift:2, queue = 'com.apple.main-thread', stop reason = breakpoint 1.1
    frame #0: 0x0000000100000e7c Factorial`Factorial.factorial (n=3) -> Swift.Int + 12 at Factorial.swift:2
   1    func factorial(n: Int) -> Int {
-> 2        if n <= 1 { return n }
   3        return n * factorial(n: n - 1)
   4    }
   5
   6    let number = 4
   7    print("\(number)! is equal to \(factorial(n: number))")

Use the print (p) command again to inspect the value of the n parameter for the second call to factorial(n:).

(lldb) p n
(Int) $R2 = 3

Use the breakpoint disable (br di) command to disable all breakpoints and the continue (c) command to have the process run until it exits.

(lldb) br di
All breakpoints disabled. (1 breakpoints)
(lldb) c
Process 40246 resuming
4! is equal to 24
Process 40246 exited with status = 0 (0x00000000)

Now that you’ve been introduced to the Swift REPL, build system, and debugger, here are a few suggestions for what to do next:

  1. The windows binaries are built against Python 3.10.2 

  2. You may install a newer SDK instead.